Best Diablo 2 Tips

Author: Cecil B

“Valorant” new patch 4.05 patch notes released. Stimbbeacon weakening and shared functional implementation of crosshair setting, etc.

RIOT Games has published a patch note of New Patch 4.05, “ Valorant ” on March 22. In addition to adjusting the “stick beacon” of Brimstone significantly enhanced in the previous update 4.04, various updates are given in the system surface.

First, check the balance adjustment of the agent. It is Brimstone’s “stick beacon” that is adjusted with this update. Details are as follows (quoted from official patch notes).

· Stim beacon
-The number of charges decreased 2 >>> 1
-Cost increases 100 >>> 200

In the previous update 4.04, adjustments are made to the entire agent of the controller (smoked) role, and Brimstone’s “stick beacon” has an existing “rapid fire” (such as increased firing rate) in addition to a 15% moving speed The effect of the effect was given. This update does not add these application effects and will instead be adjusted at the number of charges and costs.

Next, check the game system update. Notable is a shared function of crosshair setting. Details are as follows (quoted from official patch notes).

· Import / export crosshair settings. Use the auto-generated code to set.

In the conventional method, it is necessary to set all the numerical values ​​of each item to set the crosshair manually. This update allows the same crosshair setting as the other player to copy and paste the generated code.

For game system updates, there are other changes to the “most powerful weapon priority” settings. Details are as follows (quoted from official patch notes).

Update the “Highest Powerful Weapon Priority” setting
The aim of this setting was to be able to prepare the combat system after the ability to use an ultimate orb after the ability to use and spike while moving the player quickly with close weapons. Two changes were made in this regard.

· Rework to set the “best powerful weapon priority”

  • Change the setting of setting to “automatic equipment priority” (setting option is “priority of weapon equipped with just before” or “priority of the most powerful weapon”)
  • Added the ability to use like a weapon (previous priority) for system determination (previous priority: Primary> Secondary> Close weapons)
  • New Priority: (Ultimate & Primary)> (Secondary & Chamber Pistol)> Proximity Weapons
  • If the priority is the same, the weapon equipped immediately before is prioritized.

· Add new setting items: not equipped with close weapons

  • Exclude proximity weapons from the judgment target of “Weapons that were equipped just before”.
  • This can be turned on to avoid installing nearby weapons after changing or using the ability. It does not affect the behavior of other automatic equipment settings.

This update seems to be able to customize the behavior of the automatic equipment setting according to the player’s preference. For example, it may be corrected by accidental weapons (knife) immediately after use of the ability, and an accident such as falling into the gap may be reduced by this automatic equipment setting.

Then check the content of the competitive update. The “deterministic map system” previously pre-reported in 4.04 patch notes is introduced in all regions. The system has already been tested in Latam (Latin America) region and is introduced in all regions by this update. The details of this system are as follows.

“Determined map system”
-The participation of the match after confirming the player, select the map according to the following process.

  1. Confirm all the maps played in the last 5 games.
  2. The participating player excludes the maps played twice or more in the last 5 games from the candidate.
  3. Select the most unmapped map (but temporarily, he is chosen if all maps are excluded in two, and the most unmapped maps are selected for all maps).

This update is expected to reduce the bias of the matched map.
In addition, the patch notes are introduced in the patch notes for defect corrections.

· Fixed a problem that the “exit from the match” button does not function properly in PBE
· Corrects the problem that Sauva’s “reconvolter” is destroyed by Brimstone’s “Orbital Strike”
· Fixed a bug that hovered the mouse cursor to the scoreboard microphone icon
Ice box
· Although I was planning to release an ice box-related defect correction at the same time as patch 4.05, I have a delay in work because I encountered unexpected problems. I would like to release it in the patch now, so please wait for a while. If the correction is released, we will add it here.

The above is the content of the patch 4.05. In addition to weakening the “Stimbbeacon” that became too strong in the last patch 4.04, there is a part that is convenient in the game system, and is not a good content for many players? The patch has already been released for Asia. “Valorant” is delivered for basic play for PC.

FXAA monsters

The very first point is the first thing: the game coincides as in Switch over, with all the web content that has been reaching version 3.6.1, according to the CAP COM itself; In February the 2 versions should be synchronized. It is a pity, that is why there is no opportunity of taking the departure of one system to one more, particularly for those that, as is my situation, we have very advanced games in the Nintendo hybrid. (130 hrs, in my instance, that it is not TANGO ; I am reserving to not get very melted at the costly Sun break growth, which will be published in summer.) Whoever begins from the ground up will be, for the remainder, with the like there remains in Switch, I already claim: the exact same cooperations, the exact same added monsters, the exact same extra ending; They will certainly be discovered, thus, with a significant and also exceptionally refined, well-kept as well as imaginative game, the fruit of more than fifteen years of testing and also polishing auto mechanics and systems. It is an extra conventional game than World, but it is additionally one of the most rounded and also sophisticated variation of that type of video game.

Monster Hunter left the numbering a couple of years back, gladly: until not a long period of time earlier, not bring a number in the title condemned the new shipments of the series to be SPIN-OFFS, a scenario that can lead to confusion since the HA series Divided your primary line right into two. On the one hand there is Monster Hunter World, launched in 2018 in PS4 and Xbox One; On the various other, Monster Hunter Rise, in my viewpoint among the very best of SWITCH in 2015. Globe appeared in computer half a year after its launch in gaming consoles; In a pair of days, the 12, Increase is going to offer the very same dive to computers, or a comparable dive, instead: the distance in between Switch and also computer appears, a priori, above the one in between a computer and a PS4 or An Xbox One.

But it is additionally a video game created to work in Nintendo Change, a much less technically sophisticated console than its competitors. In the technological, Increase takes on the Nintendo equipment a series of purely sensible choices and intended at deducting importance and weight to every little thing that can violate him; He does whatever possible to be fluid and playable as well as gives him more weight to the imaginative design than to the tip modern technology, and also the method appears well. Surprise, I wrote in his day, the good resolution and strong Frame rate, in an initial call, and after that they are understood as even more standard designs, structures with less top priority as well as basic animations when you move away a little; In short, the sort of resources as well as methods that can be anticipated in a video game like this, well selected and well executed, with a clear purpose (keep the interpretation which the Frame rate is stable) that as a whole follow unusual simplicity.

Inspected that, which is what matters, there is no various other than pleased to be pleased regarding Monster Hunter Rise, which comes to PC with a skilled as well as versatile port to the initial game.

Inspected that, which is what issues, there is nothing else than pleased to be pleased concerning Monster Hunter Rise, which involves PC with a flexible and also proficient port to the original game. An adaptability that can perhaps have actually been maintained from having permitted itself between both variations. If you want your auto mechanics, and you have actually currently played World, what surge offers is completely different enough to be clearly an additional game, as well as not a variant over a popular formula; If you are interested in various other points (the spectacularly of the combating, the pep of the globe), it deserves to make it clear that Rise is not an extension of World, nor mechanically neither graphically, but in some ways enter parallel, each one with its Peculiarities This is among those specific situations in which there is no factor to remain with father or with mother; It deserves, and even should choose both.

I have not played enough, I fear, as to be able to talk concerning the most frightening beasts’ aspect in this version, and it is hard for the very first hours (ten? Do not be a little uphill when you come From a video game you have devoted numerous months, yet if something I examined in the hrs I have committed to Monster Hunter Rise on Computer is that it is an awesome video game.; The beasts and also the way they are and battle proceeds to have something harmful and exciting also if you know precisely what to do to get the most out of each one at the same time you do as much damage as feasible.

Monster Hunter left the numbering a few years back, gladly: until not a long time back, not lugging a number in the title condemned the new shipments of the collection to be SPIN-OFFS, a scenario that can lead to confusion currently that the HA collection Divided your major line right into two. The textures and versions provide a noticeable jump however that does not make Surge a significantly various video game; There are more visual results, more detail thickness at even more or much less all websites, however it is a port, after all, and also the original product restricts a bit the elevation at which it can aim. With my equipment (proficient, however nor from afar suggestion modern technology; a laptop computer created to play but mid-range, as well as currently with a time) has not been tough to place it to 120fps virtually stable; The 60 photos per second are currently a considerable improvement coming from the Button 30, and also are relatively assumed even with the most demanding aesthetic options turned on. As in Switch over, the durable creative instructions is very well stopped thanks to Superseding, environmental occlusion as well as antialiasing, which offers precision and also volume particularly to the designs of monsters as well as characters; The atmosphere likewise benefits from the enhancements, of course, however it is where the lot more weigh (although there are greater quality designs) the origin in a equipment as specific as button.

However, the port provides sufficient alternatives to leave every little thing ready for not a few computers; With the suitable sacrifices (the official advised demands desire, in fact, 30fps, not 60), it does not seem tough to implement Increase with certain guarantees, as well as the Trichiñuelas reaches the switch version can also be triggered here. Personally, I favored to deactivate most of the visuals results not to scrape frameworks however by preventing some Marroquín that happens when the motion blur, lens as well as wild colorful aberration are operated in parallel; The photo clean and defined and also the fluid activity manage quite possibly with the increase aesthetic proposition.

Monster Hunter Rise - PC vs. Switch Graphics Comparison

Very an error consider Monster Hunter Rise a minor delivery or a circumstantial spin-off. The darkness of Globe is lengthened, but both the novelties and the fundamental elements that can be anticipated in a video game of this collection are formidable: it is much faster and also consequently, some identity indicators are offered in lighter versions, but the emotion of defeating in Duel with the monsters is equally intense as constantly; These monsters, both the old-known and the brand-new ones (…), stay fascinating, enforcing, terrifying; If there is a video game that can convince that Farmers can be a gratifying activity and sustained by a well-raised gameplay as well as that it holds without issue the long route you require (…), that is Monster Hunter, and that Increase depends on that The various other shipments..

Read the complete analysis.


The port to PC is, too, an opportunity to do away with those triquiñuelas as well as resources, boosting the picture and also the resolution price per second. The structures as well as versions provide a noticeable jump yet that does not make Surge a substantially different game; There are a lot more visual impacts, more information thickness at even more or much less all sites, but it is a port, nevertheless, as well as the initial material restricts a bit the elevation at which it can aim. With my equipment (proficient, yet neither from afar pointer innovation; a laptop created to play but mid-range, and currently with a time) has actually not been hard to put it to 120fps almost stable; The 60 photos per second are currently a considerable renovation coming from the button 30, and also are relatively thought despite having the most requiring aesthetic choices turned on. As in Switch over, the robust creative instructions is effectively quit many thanks to Superseding, environmental occlusion as well as antialiasing, which gives precision as well as quantity specifically to the designs of monsters as well as personalities; The environment also takes advantage of the enhancements, of course, but it is where the much more consider (although there are greater top quality versions) the origin in a hardware as details as button.

Analysis of Monster Hunter Rise (Switch).

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