The shocking announcement at the Blizzon scene has ever seen two eyes with two eyes. Since then, the ‘Diablo 2’, who loved a long period of time, was recreated as a game that is about the medium of remaster and remake, and the “Diablo 4”, which fans, is also released, has been developed in full swing. Diablo Franchise ‘Diablo Emott’, which continued to develop quite a long period of time since the announcement to various platforms. Blizzard finally entered the launch of ‘Diablo Emo’ as June 3, and entered the full-fledged service.
In the process of making, Alpha, the Beta test, has become a scaffold of various content maintenance with existing mobile games. In addition, the clients that can be fully play on the PC, not play through the emulator, are also open to open beta forms, which reflects the voices of users, and support the unrestricted progress and shares and cross-play. Here is a great performance that supports manual play in the market is a great performance and is an atmosphere that was worried about automatic fault-free mobile games.
The first MMO. And as a mobile accessibility improvement, Diablo is the most challenging and new work in Diablo franchise. Finally, I finally saw the development of the “Diablo Emo” and the Load Ferguson Diablo Franchise, and I listened to the game of Road Ferguson Diablo Franchise.
Q. It took quite a long period of time until the release date of the game since the first release of the game. There was a lot of release date and there are many changes through testing. I want to hear from ahead of the release.
Road Ferguson \ – Diablo Franchise If you say from the full perspective, you can not be a joyful thing. After a four-year announcement, I have been developing a long period of time. It is very pleased to be able to show new works on Diablo Franchise. What do you think is what Wioti Director think?
Waiting Chang \ – Finally, it is very glad to release the date of launch. Everyone was a project to participate in game development with enthusiasm. ‘Diablo Emodat’ is not the most ambitious work of Diablo games that are now present. I want to be able to show such a work, and I would like to be very happy once again.
** Q. Now it looks to get ready for the moment of release rather than big fixes. If you are taking care of now, what did you think is the most difficult or important part of moving the game on Mobile,
Wietic Chang \ – It is the use of the platform that one of the most important parts we think of the game to port the game to Mobile. I think the touch control would be a good example, but I wanted to use this part as much as possible.
For example, in ‘Diablo Most’, the more skills are used, the more technologies that can be charged, and there is a skill that I can use, and I can use it as I moved on the game. I do not want these parts to use the opportunity of touch scrolls with mobile, and I would not be the part that I could not show before. I think a part of the mobile character is to utilize the characteristics of the mobile is the first effort.
Q. So what is another part?
Wiotoma \ – Second is the sociality of mobile. I noticed that people are a platform that connects people to each other. So ‘Diablo Emodal’ aims to a MMO game that interacts with other users from the beginning. I thought that the game would like to play a role in how much I think about people in modern society,
We focused on these two parts to move Diablo to mobile.
Load Ferguson \ – Blizzard class that has been shown so far. It was our goal to spend enough of the quality called Diabled, and to deliver such a experience to the player. I want to say that I have been working with an authenticity, AAA Quality and I have worked as much as possible to save the identity of Diablo Games and bring that experience to mobile.
Q. Since the release of the PC version, the PC version was a lot of demand, and Korean users have also had a lot of voices that they want. I was amazed that I could enjoy the PC version in the form of an open beta on the release date, but do I explain about the introduction background?
Waiting Chang \ – First, I want to give a PC open beta with a game and I would like to give you a very pleased. The idea of developing the PC version is the result of reflecting the feedback that users sent during the beta test. Many users wanted to enjoy ‘Diablo Emo’ on the PC. I also gave us the opinion that I enjoyed playing a long time game on a bigger screen. The development of the PC version was proceeded because you have gone such voices.
The goal that I had since the beginning of the game to begin development is that many players have been enjoyed as possible, and they were also to approach them. How could it show that more users had to show the experience of Diablo, and I thought that mobile is a very good way to make a very good way for Mobile.
If you are a truly pursuing goal that we are pursuing to more, the goal that we pursue to the pursuit of more are the goal that we pursue to more. It seems that the voices of users and our goals are linked to the PC version.
Road Ferguson \ – I also checked demand for PC versions through the previous beta. Many players and creators, and streas have enjoyed ‘Diablo Emodal’ on the PC through the emulator. As I said earlier, our goal was to show the game using an emulator because we used an emulator because they would not be able to benefit from our goals, and users’ game experience.
I wanted to play ‘Diablo Emo’ on the PC without using the emulator for the PC optimized for PC.
Q. Unlike the mobile version that is formally released, the PC version is operated with an open beta, but the progress of the game is shared all the future?
Waiting Chang \ – I want to talk about the progress of the progress as well as cross-play. In the game, all of these are presented.
If you start playing the game in the western ordinary area (where the players are gathered in the game), you can meet a lot of other players, and they can pass through or interact with my surroundings. However, they are all marked as the same player and enjoy the game together with them as they are playing games on some platforms. Android, iOS, and PC players are all playing on the same server.
In addition, you can enjoy the game on your PC and log in on your mobile, and you can enjoy the game right away from the place you enjoyed on your PC. I want to enjoy the game in the dungeon, I want to enjoy the platform, and I would like to have the same experience.
And cross-play experience and progress sharing is supported at the open beta point of the PC. This is scheduled to continue without modification or change. The PC version proceeds to an open beta is on the client’s technical aspect. Separate to cross-play, the PC client itself can end the open beta and goes to the formal version.
Q. With game pad support, it was long to optimize the touch control optimization of mobile versions. How does the PC version control? Can I enjoy it in the same way as a common Diablo?
Wiotchim \ – First of all, we have supported multiple controllers in the last private beta, but you can enjoy the game through the controller on your PC. If you are a user who mainly use the controller, you can experience the game with the same manipulation any platform. If you specify the PC version, you can click on the mouse to move to a specific point, and you can click on the monster to create an existing action that interacts with combat. In addition, the operation system for moving and playing with the keyboard WASD key traditionally used in other games is also introduced.
Q. Whether I said ahead, Diablo La has a high expectation of fans in the franchise of the quality and play experience. While Diablo Emodat is also released on the PC, it will focus on the experience in the mobile game, but the fans may expect PC-class Diablo to release on the PC simultaneous news. How do you worried about this part?
Road Ferguson \ – One of the very important factors in us is that it is a great deal with players. ‘Diablo Emoto’ is a mobile first. That is, the mobile is a game that is prioritized. It was the top priority in the development of the last four years. In transplanting mobile experiences into a PC, I would like to be optimized for PCs, such as UI, such as UI, but I try to verify that through this open beta.
I want to test it publicly as I did in Mobile, and I want to make more improvements. Therefore, by launching the version of Open Beta, I would like to show you continuous improvement and effort in the future.
The part I want to know is that ‘Diablo Emodat’ is a game that Mobile is a basic game. Through the progress of the progress, you can give you a lot of convenience to enjoy the game on a spacious screen on the PC through cross-play, but the key to the game is mobile and you want to talk to each other enough.
Wiotchiefs \ – Ferguson’s overall to the mobile First game, but if you listen to more detailed examples, you will be easy to understand if you think of the Blizzon scenetory. If you usually say a game based on a PC version, the interaction we anticipate
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