One of the cyclical debates in the competitive games community is related to whether developers need a minimum level of ability to be able to adjust the game correctly. Riot Games titles do not escape this discussion, which came back after being discovered that one of League of Legends’ jackpieces were not able to get out of bronze. However, one of his colleagues came to the rescue. It has been Riot Mortdog , responsible for TFT , who has reached the Challenger Range to share its conclusions with the community.
Developers do not need to win a game
Mortdog did not take long to give him him: It is not necessary to demand developers who reach any specific range and do it will not turn them on better workers. In fact, he considers that adding this pressure to a job is counterproductive and the requirement brushes a ridicule. Especially if we take into account that on many occasions the minimum required makes it not enough to surpass 96% of the community. So he wanted to zanjar the discussion with three very important reasons why play better does not make you a great developer .
The most important reason is time . The developer explained how to get to Challenger has taken an approximate amount of 400 games that are equivalent to 300 hours of play in about eight weeks. A requirement that, in case of having been a work, would force you to work 10 hours a day seven days a week over two months. A requirement that could not be asked for anyone and would generate more problems than benefits. Hartazgo and bad mood quickly will be accompanied by personal and family problems derived from this alleged ‘crunch‘.
In addition to this problem, he has assured that they do not need to see what is best to win. Both League of Legends and Teamfight Tactics have the most nourished databases that make it possible to make decisions. Of course you have to play the game to understand what the numbers do not say and look for qualitative data, but it is enough to do it as most of the people do and try to have fun. Errors of equilibrium both with too powerful elements and those that do not serve at all ‘are detected playing games and testing everything. In that sense, it is useless to be a “eclavo of metajuego” to make development decisions.
Finally, Mortdog wanted to express that competitive players sometimes make the mistake of thinking that the game should be done exclusively for them . However, Teamfight Tactics has millions of players distributed at all skill levels and should be fun for every1. It is evident that, as in League of Legends, high-level players have a weight in decisions much greater than the percentage of the community they represent, but it is important to create mechanics that everyone can enjoy.
In summary accounts, which A developer is in Challenger or Gold will not change too much as a game works and, if he does, it will not necessarily be better. However, establishing this type of demand can cause workers to burn, making them take worse decisions and that our favorite games can not maintain the level.
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